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      THE BOARD GAMES MARKET IS SET TO REACH $39.9 BILLION BY 2028, THE MARKET TO CREATE $20 BILLION OPPORTUNITIES IN THE NEXT 6 YEARS - ARIZTON

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      News provided by

      Arizton Advisory & Intelligence

      08 Mar, 2023, 18:45 GMT

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      CHICAGO, March 8, 2023 /PRNewswire/ -- According to Arizton's latest research report, the board games market will grow at a CAGR of 13.27% from 2022-2028.

      BROWSE IN-DEPTH TOC ON THE BOARD GAMES MARKET 

      Continue Reading
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      Board Games Market

      285 - Pages 
      43 - Tables  
      99 - Charts 

      TO KNOW MORE, DOWNLOAD THE FREE SAMPLE REPORT NOW: https://www.arizton.com/request-sample/3746

      The digital-first mindset or strategy entails the creation of a digital environment with a focus on transforming business operations and enhancing user experience with the help of industry-leading digital platforms. Vendors in the market are eyeing such lucrative opportunities and are quick to take the digital-first approach to the market. They are investing in expansion initiatives to increase brand awareness and accelerate their growth in the market. For instance, Hasbro has adopted the digital-first approach and become a complete e-commerce partner to remain the top vendor of board games and toys on Amazon, a well-known third-party marketplace in North America. The company is witnessing a digital expansion in Europe through Amazon.

      BOARD GAMES MARKET REPORT SCOPE

      Report Attributes

      Details

      Market Size (2028)

      USD 39.99 Billion

      Market Size (2022)

      USD 18.93 Billion

      CAGR (2022-2028)

      13.27 %

      Base Year

      2022

      Forecast Year

      2023-2028

      Market Segments

      Product, Theme, Distribution Channel, and Geography

      Geographic Analysis

      North America, Europe, APAC, Latin America, and Middle East & Africa

      Countries Covered

      The US, Canada, China, India, Japan, Indonesia, South Korea, Australia, Malaysia, Singapore, Thailand, New Zealand, Vietnam, the UK, France, Germany, Russia, Italy, Sweden, Norway, Spain, Denmark, Switzerland, Iceland, Brazil, Mexico, Argentina, Colombia, Rest of Latin America, Saudi Arabia, South Africa, The UAE, Egypt, and Turkey

      Market Dynamics

      ·  Rising Demand for Analog Experience

      ·  Rising Number of Board Game Cafes

      ·  Crowdfunding Boosters for Market

      ·  Incorporation of Learning Quotient

      Largest Market

      APAC

      Fastest Market

      Latin America

      LOOKING FOR MORE INFORMATION? DOWNLOAD THE FREE SAMPLE REPORT NOW: https://www.arizton.com/request-sample/3746

      During the post-COVID-19 era, the dynamics of the market have drastically changed. Vendors are now focusing on measures to tackle the volatile situation in the market. For instance, Mattel, one of the most prominent vendors in the market, is currently focusing on gaining profits rather than investing in innovations. Most market vendors focus on regaining topline market growth by prioritizing customer-centric operations.

      Investments in R&D initiatives play an instrumental role in designing and developing new board games. The focus on innovation is crucial for vendors to ensure a longer and more sustainable run in the market. In the coming years, companies that capitalize on innovations will attain an edge over their competitors.

      Families with children, millennials, and zoomers are the key consumer segments for board games in the North American region. The demand for board games is expected to rise rapidly as most American consumers focus on purchasing engaging games that help them spend more quality time with their families. Also, the trend of board game cafés is becoming increasingly popular across the region and generating tremendous growth potential for vendors of board games. Board game cafés have been gaining immense popularity in the US. Some famous board game cafés in New York include Fat Cat, The Uncommons, e's Bar, Chess Forum, Molly's Cupcakes, The Compleat Strategist, and Clinton Hall. As most millennials in North America focus on engaging in recreational activities to minimize screen time, the demand for board game cafés is expected to increase across the region in the coming years.

      LOOKING FOR MORE INFORMATION? DOWNLOAD THE FREE SAMPLE REPORT NOW: https://www.arizton.com/request-sample/3746

      WHY SHOULD YOU BUY THE REPORT?

      • To enhance the credibility of your strategies
      • Refine your business plan & growth
      • Analysis of competitor's performance

      KEY COMPANY PROFILES

      • Asmodee Group
      • Hasbro
      • Mattel
      • Ravensburger
      • Asmadi Games
      • Bezier Games
      • BoardGameDesign.com 
      • Buffalo Games
      • Clementoni
      • CMON
      • Disney
      • Funko
      • Games Workshop
      • Gibsons Games
      • Goliath Games
      • Grey Fox Games
      • IELLO Games
      • Indie Boards and Cards
      • INI
      • Epoch Everlasting Play
      • Imago Group
      • Kamings Trade
      • Learning Resources
      • Lifestyle Boardgames
      • Loony Labs
      • Ludo Fact
      • Melissa & Doug
      • MindWare
      • North Star Games
      • Orchard Toys
      • Panda Game Manufacturing
      • Pegasus Spiele
      • Piatnik
      • Reaper Miniatures
      • Rio Grande Games
      • Schmidt Spiele
      • Spin Master
      • Spontaneous Games
      • Sunsout
      • Surprised Stare Games
      • Talicor
      • Trend Enterprises
      • Ultra Pro International
      • University Games
      • USAOPOLY
      • Winning Moves Games
      • WizKids
      • Zobmondo

      LOOKING FOR MORE INFORMATION? DOWNLOAD THE FREE SAMPLE REPORT NOW: https://www.arizton.com/request-sample/3746

      MARKET SEGMENTATION

      Product

      • Puzzles
      • Tabletop Board Games
      • Collectible Card Games
      • Card & Dice Games
      • Miniature Games
      • RPG Board Games

      Theme

      • Educational Board Games
      • Strategy & War Board Games
      • Fantasy Board Games
      • Sports Board Games
      • Others Board Games

      Distribution Channel 

      • Offline
        • Specialty Stores
        • Mass Market Players
        • Other Stores
      • Online

      Geography

      • North America
        • The US
        • Canada
      • APAC
        • China
        • India
        • Japan
        • Indonesia
        • South Korea
        • Australia
        • Malaysia
        • Singapore
        • Thailand
        • New Zealand
        • Vietnam
      • Europe
        • The UK
        • France
        • Germany
        • Russia
        • Italy
        • Sweden
        • Norway
        • Spain
        • Denmark
        • Switzerland
        • Iceland
      • Latin America
        • Brazil
        • Mexico
        • Argentina
        • Colombia
        • Rest Of Latin America
      • Middle East & Africa
        • Saudi Arabia
        • South Africa
        • The UAE
        • Egypt
        • Turkey

      CUSTOMIZE YOUR REPORT 

      If our report does not include the information you are searching for, you may contact us to have a report tailored to your specific business needs  https://www.arizton.com/customize-report/3746

      CHECK OUT SOME OF THE TOP-SELLING RESEARCH REPORTS:

      Tabletop Games Market - Global Outlook & Forecast 2023-2028: The global tabletop games market size was valued at USD 24.91 billion in 2022, growing at a CAGR of 11.82% during 2023-2028.

      Fantasy Sports Market - Global Outlook & Forecast 2023-2028: The global fantasy sports market was valued at USD 6.45 billion in 2022, growing at a CAGR of 12.19% during 2023-2028.

      Educational Toys Market - Global Outlook and Forecast 2021-2026: The global educational toys market size was valued at USD 19.2 billion in 2020, growing at a CAGR of 7.12% during 2021-2026.

      STEM Toys Market - Global Outlook and Forecast 2020-2025: The global STEM toys market will reach USD 9.5 billion by 2025, growing at a CAGR of 7% during the forecast period.

      TABLE OF CONTENT

      1 RESEARCH METHODOLOGY

      2 RESEARCH OBJECTIVES

      3 RESEARCH PROCESS

      4 SCOPE & COVERAGE

      4.1 MARKET DEFINITION

      4.1.1 INCLUSIONS

      4.1.2 EXCLUSIONS

      4.1.3 MARKET ESTIMATION CAVEATS

      4.2 BASE YEAR

      4.3 SCOPE OF THE STUDY

      4.3.1 MARKET SEGMENTATION BY PRODUCT

      4.3.2 MARKET SEGMENTATION BY THEME

      4.3.3 MARKET SEGMENTATION BY DISTRIBUTION CHANNEL

      4.3.4 MARKET SEGMENTATION BY GEOGRAPHY

      5 REPORT ASSUMPTIONS & CAVEATS

      5.1 KEY CAVEATS

      5.2 CURRENCY CONVERSION

      5.3 MARKET DERIVATION

      6 PREMIUM INSIGHTS

      6.1 MARKET DEFINITION

      6.2 REPORT OVERVIEW

      6.3 BOARD GAME LIFE CYCLE

      6.4 OPPORTUNITIES & CHALLENGE ANALYSIS

      6.5 SEGMENT ANALYSIS

      6.6 COMPETITIVE LANDSCAPE

      7 MARKET AT A GLANCE

      8 INTRODUCTION

      8.1 OVERVIEW

      8.2 VALUE CHAIN

      8.2.1 RAW MATERIAL SUPPLIERS

      8.2.2 MANUFACTURERS

      8.2.3 DISTRIBUTORS

      8.2.4 RETAILERS

      8.2.5 END USERS

      8.3 GLOBAL MARKET RISK

      8.4 LIFECYCLE OF BOARD GAMES

      8.5 DISTRIBUTION MODEL

      9 MARKET OPPORTUNITIES & TRENDS

      9.1 RISE IN ADOPTION OF DIGITAL-FIRST APPROACH

      9.2 STRATEGIC PRODUCT LAUNCHES

      9.3 CAPITALIZING ON BOARD GAME CONVENTIONS

      9.4 RISE IN CONSUMER FOCUS ON LEISURE ACTIVITIES

      10 MARKET GROWTH ENABLERS

      10.1 HIGH PREFERENCE FOR ANALOG EXPERIENCE

      10.2 RISING NUMBER OF BOARD GAME CAFÉS

      10.3 SURGE IN CROWDFUNDING INITIATIVES

      10.4 INCORPORATION OF LEARNING QUOTIENT IN BOARD GAMES

      11 MARKET RESTRAINTS

      11.1 MARKET DISTURBANCE DUE TO TARIFFS & TRADE SLUMPS

      11.2 HIGH PRESENCE OF ALTERNATIVE OPTIONS

      11.3 SUPPLY CHAIN INEQUALITIES

      11.4 LACK OF PRODUCT AWARENESS

      12 MARKET LANDSCAPE

      12.1 MARKET OVERVIEW

      12.2 POST-COVID SCENARIO

      12.3 VENDOR ANALYSIS

      12.4 MARKET SIZE & FORECAST

      12.5 MARKET BY PRODUCT

      12.6 MARKET BY THEME

      12.7 FIVE FORCES ANALYSIS

      12.7.1 THREAT OF NEW ENTRANTS

      12.7.2 BARGAINING POWER OF SUPPLIERS

      12.7.3 BARGAINING POWER OF BUYERS

      12.7.4 THREAT OF SUBSTITUTES

      12.7.5 COMPETITIVE RIVALRY

      13 PRODUCT

      13.1 MARKET SNAPSHOT & GROWTH ENGINE

      13.2 MARKET OVERVIEW

      13.3 PUZZLES

      13.3.1 MARKET OVERVIEW

      13.3.2 MARKET SIZE & FORECAST

      13.3.3 MARKET BY GEOGRAPHY

      13.4 TABLETOP BOARD GAMES

      13.4.1 MARKET OVERVIEW

      13.4.2 MARKET SIZE & FORECAST

      13.4.3 MARKET BY GEOGRAPHY

      13.5 COLLECTIBLE CARD GAMES

      13.5.1 MARKET OVERVIEW

      13.5.2 MARKET SIZE & FORECAST

      13.5.3 MARKET BY GEOGRAPHY

      13.6 CARD & DICE GAMES

      13.6.1 MARKET OVERVIEW

      13.6.2 MARKET SIZE & FORECAST

      13.6.3 MARKET BY GEOGRAPHY

      13.7 MINIATURE GAMES

      13.7.1 MARKET OVERVIEW

      13.7.2 MARKET SIZE & FORECAST

      13.7.3 MARKET BY GEOGRAPHY

      13.8 RPG BOARD GAMES

      13.8.1 MARKET OVERVIEW

      13.8.2 MARKET SIZE & FORECAST

      13.8.3 MARKET BY GEOGRAPHY

      14 THEME

      14.1 MARKET SNAPSHOT & GROWTH ENGINE

      14.2 MARKET OVERVIEW

      14.3 EDUCATIONAL BOARD GAMES

      14.3.1 MARKET OVERVIEW

      14.3.2 MARKET SIZE & FORECAST

      14.3.3 MARKET BY GEOGRAPHY

      14.4 STRATEGY & WAR BOARD GAMES

      14.4.1 MARKET OVERVIEW

      14.4.2 MARKET SIZE & FORECAST

      14.4.3 MARKET BY GEOGRAPHY

      14.5 FANTASY BOARD GAMES

      14.5.1 MARKET OVERVIEW

      14.5.2 MARKET SIZE & FORECAST

      14.5.3 MARKET BY GEOGRAPHY

      14.6 SPORTS BOARD GAMES

      14.6.1 MARKET OVERVIEW

      14.6.2 MARKET SIZE & FORECAST

      14.6.3 MARKET BY GEOGRAPHY

      14.7 OTHER BOARD GAMES

      14.7.1 MARKET OVERVIEW

      14.7.2 MARKET SIZE & FORECAST

      14.7.3 MARKET BY GEOGRAPHY

      15 DISTRIBUTION CHANNEL

      15.1 MARKET OVERVIEW

      15.2 POST-COVID SCENARIO

      15.3 MANUFACTURING, PRODUCTION, & DISTRIBUTION

      15.4 OFFLINE

      15.5 ONLINE

      16 GEOGRAPHY

      16.1 MARKET SNAPSHOT & GROWTH ENGINE

      16.2 GEOGRAPHIC OVERVIEW

      17 NORTH AMERICA

      17.1 MARKET OVERVIEW

      17.2 MARKET SIZE & FORECAST

      17.3 PRODUCT

      17.3.1 MARKET SIZE & FORECAST

      17.4 THEME

      17.4.1 MARKET SIZE & FORECAST

      17.5 KEY COUNTRIES

      17.5.1 US: MARKET SIZE & FORECAST

      17.5.2 CANADA: MARKET SIZE & FORECAST

      18 APAC

      18.1 MARKET OVERVIEW

      18.2 MARKET SIZE & FORECAST

      18.3 PRODUCT

      18.3.1 MARKET SIZE & FORECAST

      18.4 THEME

      18.4.1 MARKET SIZE & FORECAST

      18.5 KEY COUNTRIES

      18.5.1 CHINA: MARKET SIZE & FORECAST

      18.5.2 INDIA: MARKET SIZE & FORECAST

      18.5.3 JAPAN: MARKET SIZE & FORECAST

      18.5.4 INDONESIA: MARKET SIZE & FORECAST

      18.5.5 SOUTH KOREA: MARKET SIZE & FORECAST

      18.5.6 AUSTRALIA: MARKET SIZE & FORECAST

      18.5.7 MALAYSIA: MARKET SIZE & FORECAST

      18.5.8 SINGAPORE: MARKET SIZE & FORECAST

      18.5.9 THAILAND: MARKET SIZE & FORECAST

      18.5.10 NEW ZEALAND: MARKET SIZE & FORECAST

      18.5.11 VIETNAM: MARKET SIZE & FORECAST

      19 EUROPE

      19.1 MARKET OVERVIEW

      19.2 MARKET SIZE & FORECAST

      19.3 PRODUCT

      19.3.1 MARKET SIZE & FORECAST

      19.4 THEME

      19.4.1 MARKET SIZE & FORECAST

      19.5 KEY COUNTRIES

      19.5.1 UK: MARKET SIZE & FORECAST

      19.5.2 FRANCE: MARKET SIZE & FORECAST

      19.5.3 GERMANY: MARKET SIZE & FORECAST

      19.5.4 RUSSIA: MARKET SIZE & FORECAST

      19.5.5 ITALY: MARKET SIZE & FORECAST

      19.5.6 SWEDEN: MARKET SIZE & FORECAST

      19.5.7 NORWAY: MARKET SIZE & FORECAST

      19.5.8 SPAIN: MARKET SIZE & FORECAST

      19.5.9 DENMARK: MARKET SIZE & FORECAST

      19.5.10 SWITZERLAND: MARKET SIZE & FORECAST

      19.5.11 ICELAND: MARKET SIZE & FORECAST

      20 LATIN AMERICA

      20.1 MARKET OVERVIEW

      20.2 MARKET SIZE & FORECAST

      20.3 PRODUCT

      20.3.1 MARKET SIZE & FORECAST

      20.4 THEME

      20.4.1 MARKET SIZE & FORECAST

      20.5 KEY COUNTRIES

      20.5.1 BRAZIL: MARKET SIZE & FORECAST

      20.5.2 MEXICO: MARKET SIZE & FORECAST

      20.5.3 ARGENTINA: MARKET SIZE & FORECAST

      20.5.4 COLOMBIA: MARKET SIZE & FORECAST

      20.5.5 REST OF LATIN AMERICA: MARKET SIZE & FORECAST

      21 MIDDLE EAST & AFRICA

      21.1 MARKET OVERVIEW

      21.2 MARKET SIZE & FORECAST

      21.3 PRODUCT

      21.3.1 MARKET SIZE & FORECAST

      21.4 THEME

      21.4.1 MARKET SIZE & FORECAST

      21.5 KEY COUNTRIES

      21.5.1 SAUDI ARABIA: MARKET SIZE & FORECAST

      21.5.2 SOUTH AFRICA: MARKET SIZE & FORECAST

      21.5.3 UAE: MARKET SIZE & FORECAST

      21.5.4 EGYPT: MARKET SIZE & FORECAST

      21.5.5 TURKEY: MARKET SIZE & FORECAST

      22 COMPETITIVE LANDSCAPE

      22.1 COMPETITION OVERVIEW

      23 KEY COMPANY PROFILES

      23.1 EMBRACER GROUP (ASMODÉE GROUP)

      23.1.1 BUSINESS OVERVIEW

      23.1.2 PRODUCT OFFERINGS

      23.1.3 KEY STRATEGIES

      23.1.4 KEY STRENGTHS

      23.1.5 KEY OPPORTUNITIES

      23.2 HASBRO

      23.3 MATTEL

      23.4 RAVENSBURGER

      24 OTHER PROMINENT VENDORS

      24.1 ASMADI GAMES

      24.1.1 OVERVIEW

      24.2 BEZIER GAMES

      24.3 BOARDGAMEDESIGN.COM

      24.4 BUFFALO GAMES

      24.5 CLEMENTONI

      24.6 CMON

      24.7 DISNEY

      24.8 FUNKO

      24.9 GAMES WORKSHOP

      24.1 GIBSONS GAMES

      24.11 GOLIATH GAMES

      24.12 GREY FOX GAMES

      24.13 IELLO GAMES

      24.14 INDIE BOARDS AND CARDS

      24.15 INI

      24.16 EPOCH EVERLASTING PLAY

      24.17 IMAGO GROUP

      24.18 KAMINGS TRADE

      24.19 LEARNING RESOURCES

      24.20 LIFESTYLE BOARDGAMES

      24.21 LOONY LABS

      24.22 LUDO FACT

      24.23 MELISSA & DOUG

      24.24 MINDWARE

      24.25 NORTH STAR GAMES

      24.26 ORCHARD TOYS

      24.27 PANDA GAME MANUFACTURING

      24.28 PEGASUS SPIELE

      24.29 PIATNIK

      24.30 REAPER MINIATURES

      24.31 RIO GRANDE GAMES

      24.32 SCHMIDT SPIELE

      24.33 SPIN MASTER

      24.34 SPONTANEOUS GAMES

      24.35 SURPRISED STARE GAMES

      24.36 SUNSOUT

      24.37 TALICOR

      24.38 TREND ENTERPRISES

      24.39 ULTRA PRO INTERNATIONAL

      24.40 UNIVERSITY GAMES

      24.41 USAOPOLY

      24.42 WINNING MOVES GAMES

      24.43 WIZKIDS

      24.44 ZOBMONDO

      25 REPORT SUMMARY

      25.1 KEY TAKEAWAYS

      25.2 STRATEGIC RECOMMENDATIONS

      26 QUANTITATIVE SUMMARY

      26.1 MARKET BY GEOGRAPHY

      26.2 MARKET BY PRODUCT

      26.3 MARKET BY THEME

      26.4 NORTH AMERICA

      26.4.1 PRODUCT: MARKET SIZE & FORECAST

      26.4.2 THEME: MARKET SIZE & FORECAST

      26.5 APAC

      26.5.1 PRODUCT: MARKET SIZE & FORECAST

      26.5.2 THEME: MARKET SIZE & FORECAST

      26.6 EUROPE

      26.6.1 PRODUCT: MARKET SIZE & FORECAST

      26.6.2 THEME: MARKET SIZE & FORECAST

      26.7 LATIN AMERICA

      26.7.1 PRODUCT: MARKET SIZE & FORECAST

      26.7.2 THEME: MARKET SIZE & FORECAST

      26.8 MIDDLE EAST & AFRICA

      26.8.1 PRODUCT: MARKET SIZE & FORECAST

      26.8.2 THEME: MARKET SIZE & FORECAST

      27 APPENDIX

      27.1 ABBREVIATIONS

      ABOUT US:      

      Arizton Advisory and Intelligence is an innovative and quality-driven firm that offers cutting-edge research solutions to clients worldwide. We excel in providing comprehensive market intelligence reports and advisory and consulting services.    

      We offer comprehensive market research reports on consumer goods & retail technology, automotive and mobility, smart tech, healthcare, life sciences, industrial machinery, chemicals, materials, I.T. and media, logistics, and packaging. These reports contain detailed industry analysis, market size, share, growth drivers, and trend forecasts.     

      Arizton comprises a team of exuberant and well-experienced analysts who have mastered generating incisive reports. Our specialist analysts possess exemplary skills in market research. We train our team in advanced research practices, techniques, and ethics to outperform in fabricating impregnable research reports.     

      CONTACT US :
      Call: +1-312-235-2040  
                +1 302 469 0707 
      Mail: enquiry@arizton.com   
      Contact Us: https://www.arizton.com/contact-us   
      Blog: https://www.arizton.com/blog   
      Website: https://www.arizton.com/

      Logo: https://mma.prnewswire.com/media/2018464/Azizton_Logo.jpg
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