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Game-Based Learning Market size worth $ 62.09 Billion, Globally, by 2030 at 21.33% CAGR: Verified Market Research®

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Verified Market Research

21 Jul, 2022, 14:15 GMT

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High-quality education with a modern and interactive approach, boost in the usage of game-based learning methodologies, adoption of tablet and e-learning techniques in schools has given the Game-Based Learning Market a promising future.

JERSEY CITY, N.J., July 21, 2022 /PRNewswire/ -- Verified Market Research recently published a report, "Game-Based Learning Market" By Offering (Solutions, Services), By Deployment Type (On-Premise, Cloud-Based), By Game Type (AR VR Games, AI-Based Games, Language Learning Games, Location-based Games, Training, knowledge and Skill-Based Games, Assessment and Evaluation Games, Others), By Application (Consumer, Government, Education, and Enterprises), and By Geography. According to Verified Market Research, the Game-Based Learning Market size was valued at USD 10.90 Billion in 2021 and is projected to reach USD 62.09 Billion by 2030, growing at a CAGR of 21.33% from 2022 to 2030.

Download PDF Brochure: https://www.verifiedmarketresearch.com/download-sample/?rid=250877

Browse in-depth TOC on "Game-Based Learning Market"

202 - Pages
126 – Tables
37 – Figures

Global Game-Based Learning Market Overview

The market for game-based learning is expected to be fueled by the need to improve student learning. Game-based learning is a method of active learning in which students learn more effectively by playing games. Playing the game encourages critical thinking and problem-solving, which leads to increased learning. Digital and non-digital games, as well as simulations that give students hands-on experience with the curriculum, are all examples of game-based learning.

As more individuals switch to online learning, the market for game-based learning is expected to grow. Due to the ongoing pandemic caused by coronavirus disease 2019 (COVID-19), educators and institutions have been compelled to immediately adjust teaching methodologies, resulting in the closure of educational institutions at all levels, including high school and university students. As a result, educational institutions have been obliged to adopt online education. To make online learning more dynamic, game-based learning is being implemented.

Key Players

The major players in the market are Kahoot, Frontier Developments, Minecraft, Spin Master, Bublar Group, BreakAway Games, Gamelearn, Recurrence, Schell Games, and Stratbeans.

Verified Market Research has segmented the Global Game-Based Learning Market On the basis of Offering, Deployment Type, Game Type, Application, and Geography.

  • Game-Based Learning Market, By Offering
    • Solutions
    • Services
  • Game-Based Learning Market, By Deployment Type
    • On-Premise
    • Cloud-Based
  • Game-Based Learning Market, By Game Type
    • AR VR Games
    • AI-Based Games
    • Language Learning Games
    • Location-based Games
    • Training, knowledge and Skill-Based Games
    • Assessment and Evaluation Games
    • Others
  • Game-Based Learning Market, By Application
    • Consumer
    • Government
    • Education
    • Enterprises
  • Game-Based Learning Market, by Geography
    • North America
      • U.S
      • Canada
      • Mexico
    • Europe
      • Germany
      • France
      • U.K
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • Rest of Asia Pacific
    • ROW
      • Middle East & Africa
      • Latin America

Browse Related Reports:

Learning Experience Platform Software Market By Product Type (Cloud Based, Web Based), By Application (Large Enterprises, SMEs), By Geography, Forecast, 2021-2028

Social Learning Platforms Market By Product (Cloud-Based, On-Premises), By Application (SME, Large Enterprises), By Geography, Forecast, 2021-2028

Cloud Computing In Education Sector Market By Service Model (Software as a Service (SaaS), Platform as a Service (PaaS)), By End-User (K-12 Schools, Higher Educational Institutes), By Geography, Forecast, 2021-2028

Language Learning Games Market By Product (Multiple Language Choices, One Language Choice), By Application (For Kids, For Adults), By Geography, Forecast, 2021-2028

Best Game-Based Learning Providers fast-tracking journey of upscaling manpower

Visualize Game-Based Learning Market using Verified Market Intelligence -:

Verified Market Intelligence is our BI Enabled Platform for narrative storytelling in this market. VMI offers in-depth forecasted trends and accurate Insights on over 20,000+ emerging & niche markets, helping you make critical revenue-impacting decisions for a brilliant future.

VMI provides a holistic overview and global competitive landscape with respect to Region, Country, Segment, and Key players of your market. Present your Market Report & findings with an inbuilt presentation feature saving over 70% of your time and resources for Investor, Sales & Marketing, R&D, and Product Development pitches. VMI enables data delivery In Excel and Interactive PDF formats with over 15+ Key Market Indicators for your market.

About Us

Verified Market Research is a leading Global Research and Consulting firm servicing over 5000+ customers. Verified Market Research provides advanced analytical research solutions while offering information enriched research studies. We offer insight into strategic and growth analyses, Data necessary to achieve corporate goals and critical revenue decisions.

Our 250 Analysts and SME's offer a high level of expertise in data collection and governance use industrial techniques to collect and analyze data on more than 15,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

We study 14+ categories from Semiconductor & Electronics, Chemicals, Advanced Materials, Aerospace & Defense, Energy & Power, Healthcare, Pharmaceuticals, Automotive & Transportation, Information & Communication Technology, Software & Services, Information Security, Mining, Minerals & Metals, Building & construction, Agriculture industry and Medical Devices from over 100 countries.

Contact Us
Mr. Edwyne Fernandes
Verified Market Research®
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UK: +44 (753)-715-0008
APAC: +61 (488)-85-9400
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Email: sales@verifiedmarketresearch.com
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