Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.
The report forecasts the global entertainment robot market to grow at a CAGR of 20.09 % during the period 2016-2020.
The report covers the present scenario and the growth prospects of the global entertainment robots for 2016-2020. To calculate the market size, the report considers the revenue generated from sales and aftermarket services of entertainment robots.
The report, Global Entertainment Robots Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?