FN Media Group Presents Safehaven.com Market Commentary
NEW YORK, Dec. 30, 2019 /PRNewswire/ -- This is where Fortnite meets Formula One. And it's a wildly exciting meeting point. When the next champion crosses the finish line as The World's Fastest Gamer, they will get a prize worth $1-million. And that's just the tip of the iceberg in a sector that Goldman Sachs predicts will top $1 billion by the end of this year, and nearly $3 billion by 2022. And while the Fortnite 2018 World Cup was one of the biggest events in esports ever, with 40 million players competing for a total prize pool of $30 million, The World's Fastest Gamer has an important edge. Mentioned in today's commentary includes: Amazon.com, Inc. (NASDAQ:AMZN), NIKE, Inc. (NYSE:NKE), PepsiCo, Inc. (NASDAQ:PEP), Alphabet Inc. (NASDAQ:GOOGL), Alibaba Group Holding Limited (NYSE:BABA).
This is exactly where real sports meets esports. It's where Fortnite meets Formula One. It's the best of both worlds.. The company behind the World's Fastest Gamer is Torque Esports (GAME.V, MLLLD), and when you lift the hood on this company, it's got some serious horse power that goes way beyond this prestigious racing event.
In a gaming market that's bigger than Hollywood, Torque has its foot slammed on the gas, and it's tapping into multiple gaming sectors. That includes a data-collection and processing service that will dominate the industry, and a top-tier video game developer linked to the Formula One brand, Porsche and Nintendo. But that's not all. Torque is minting REAL race car drivers, and the winner of this season's WFG will be thrust into real-world professional motorsport career.
This could be the biggest breakout story in the esports arena. For Torque, it's just one of a collection of huge moves inside this same, exciting new space.
Here are 5 reasons to keep a very close eye on the Torque finish line:
#1 From $50B to $120B In Only 3 Years
Gaming revenue has tripled since 2000—rising from less than $50 billion to more than $120 billion per year. This industry is now officially bigger than Hollywood. Major video game releases—Activision's Call of Duty or Square Enix's classic Final Fantasy VII—can cost tens of millions of dollars to produce.
Fortnite, a wildly popular third-person shooter, will hold its World Cup in 2019, with a prize pool of $100 million. The four biggest esports events of 2018 generated 190.1 million viewing hours. The potential audience for esports in 2019 could be as high as 438 million people.
Series 1 of World's Fastest Gamer was broadcast in 48 countries through 86 global broadcasters, including ESPN, CNBC and Fox Sports. The show reached an estimated 400 million households, and the principle a partnership came from McLaren F1.
Series 2 is already under way, and the media value potential from this single event is estimated to be $15 million. It's set to blow way past that 400-million viewership, broadcast in over 50 countries by over 100 networks. This time around, the key partner is Aston Martin, with a prize worth $1 million.
And no expense has been spared when it comes to branding: Torque has recruited some of the biggest names in racing, including former F1 Team Ferrari driver Rubens Barrichello and 2x Indy 500 champion Juan Pablo Montoya. Through this premier esports event, Torque can earn further brand exposure and enhance its position with partners in the racing world/
#2 The High Street of Game Development
Eden's F1 Mobile game has already been downloaded 13 million times since its launch in September 2018. Through Eden, Torque has access to a whole range of popular gaming brands, and partnerships with some of the biggest names in racing. In September it secured exclusive partnerships with Porsche and Nintendo.
Eden rolled out Gear Club Unlimited 2 in 2018, and plans to roll out additional racing games in the coming years across both Google's Android and Apple's iOS. And Stream Hatchet, the premier name in esports data analytics, can deliver what no other data firm can match—quality data on trends in esports and on-line gaming.
Right now, Formula 1 is gunning for another trophy—this time, with younger players. The average F1 fan is around 40 years old. The average Twitch audience is 21. Last year, F1 had an audience based of 1.758 billion, and 490.2 million unique viewers globally.
That's a huge fan base, but it's nothing compared to Twitch, which boasted 9.3 billion hours of streams watched last year. That's where Formula One's 1.758 billion audience could become significantly bigger.
#3 The Data Edge
The real coup here is Torque's acquisition of Stream Hatchet data intelligence company. All of the biggest names in tech—Twitch, YouTube, Facebook, the gaming platform Steam—desperately need data from within the esports and streaming space in order to understand its trends and market to its customers.
) Twitch is the de facto leader in this space. Though there's little information on the true numbers Amazon generates from the deal, with over 2.7 billion hours streamed in a single quarter in 2019, it's safe to say that it's a pretty decent amount.
In a close second, however, is Google (GOOGL) owned YouTube. For esports tournaments alone, YouTube has seen users spend a collective hundreds of millions of hours per year streaming events. This means that in a world of digital advertising, there are a lot of opportunities for new revenue.
But when it comes to data intelligence in the esports industry, Torque is quickly becoming a major player. Twitch and YouTube are a data gold mines. Every sports rights holder out there right now knows that Twitch is the number one outlet for their content. It's squeezing out all traditional channels.
Torque (GAME.V, MLLLD) is already the leading authority for providing data to sports rights holders, agencies and sponsors. They've already made a huge splash in the esports market for streaming data. Now they're taking on the same for the sport and entertainment industries.
Right now, the data that Stream Hatchet collects is also sold to major gaming developers who can use it to further develop products for the gaming community based on feedback and user interaction. And through licensing fees and reporting fees it can monetize data in a way that is especially interesting in the esports and streaming space.
Up next, Stream Hatchet takes advantage of its strong position in the data collection market to target the traditional sport and entertainment industries.
#4 The Esports Boom
The esports boom has only just begun, that's why some of the biggest brands in the world are rushing to get in. Streaming has turned gamers into celebrities, and other industries can't ignore this new craze. Even Nike and Pepsi are endorsing gamers in online tournaments watched by millions.
PepsiCo. (PEP), for its part, has become the exclusive non-alcoholic beverage provider across aa number of Madison Square Garden properties, including Counter Logic Gaming, one of the leading North American esports organizations.
And Nike (NKE) signed a four year sponsorship deal with the League of Legends Pro League. As part of the deal, the company announced that it will be analyzing competitors and even working on custom-training regimens to help keep players healthy.
Even Chinese tech giant
is jumping on board. According to Alibaba global esports director Jason Fung, "Alibaba has given us a five-year time frame to figure out what works in esports and to seek out business models that make sense. We've had that time frame to start becoming profitable and break even." Not only are tech giants betting big on this burgeoning sector, major gambling players are looking to cash in too.
#5 The Finish Line Isn't Far
Through World's Fastest Gamer and Eden, Torque has tapped into the huge automotive market. Through Stream Hatchet, it's created a major player in the data market that secures it a top slot across multiple industries. Torque (GAME.V, MLLLD) has created a niche at the intersection of two massive industries— something that no other company has managed to do.
Esports is a growing sector within a much bigger gaming industry that is projected to hit $300 billion by 2025. The total number of gamers in 2019 is projected to hit 2.4 billion. Controlling the data in a market of that size is any media moguls dream.
It's a simple as this:
A little-known company backed by the mastermind of World's Fastest Gamer and the 'Godfather' of motorsports for the esports world is not only associated with the massively popular F1 brand and a host of others, it's also secured for itself an interesting position in the esports streaming data market. And no one's going anywhere without this data.
From a business perspective, the World's Fastest Gamer trophy goes to Torque itself, for seeing the trends before anyone else did.
By. Meredith Taylor
IMPORTANT NOTICE AND DISCLAIMER
PAID ADVERTISEMENT. This communication is a paid advertisement. Safehaven.com, Leacap Ltd, and their owners, managers, employees, and assigns (collectively "the Publisher") is often paid by one or more of the profiled companies or a third party to disseminate these types of communications. In this case, the Publisher has been compensated by Torque Esports Corp. to raise public awareness about the company. Torque Esports Corp. paid the Publisher fifty thousand US dollars to produce and disseminate this and other similar articles and certain banner ads. This compensation should be viewed as a major conflict with our ability to be unbiased.
Readers should beware that third parties, insiders, and/or their affiliates may liquidate shares of the profiled companies at any time, including at or near the time you receive this communication, which has the potential to hurt share prices. Frequently companies profiled in our articles experience a large increase in volume and share price during the course of public awareness marketing, which often ends as soon as the public awareness marketing ceases. The public awareness marketing may be as brief as one day, after which a large decrease in volume and share price may likely occur.
This communication is not, and should not be construed to be, an offer to sell or a solicitation of an offer to buy any security. Neither this communication nor the Publisher purport to provide a complete analysis of any company or its financial position. The Publisher is not, and does not purport to be, a broker-dealer or registered investment adviser. This communication is not, and should not be construed to be, personalized investment advice directed to or appropriate for any particular investor. Any investment should be made only after consulting a professional investment advisor and only after reviewing the financial statements and other pertinent corporate information about the company. Further, readers are advised to read and carefully consider the Risk Factors identified and discussed in the advertised company's SEC, SEDAR and/or other government filings. Investing in securities, particularly microcap securities, is speculative and carries a high degree of risk. Past performance does not guarantee future results. This communication is based on information generally available to the public and on an interview conducted with the company's CEO, and does not contain any material, non-public information. The information on which it is based is believed to be reliable. Nevertheless, the Publisher cannot guarantee the accuracy or completeness of the information.
SHARE OWNERSHIP. The owner of Safehaven.com owns shares and/or stock options of the featured companies and therefore has an additional incentive to see the featured companies' stock perform well. The owner of Safehaven.com has no present intention to sell any of the issuer's securities in the near future but does not undertake any obligation to notify the market when it decides to buy or sell shares of the issuer in the market. The owner of Safehaven.com will be buying and selling shares of the featured company for its own profit. This is why we stress that you conduct extensive due diligence as well as seek the advice of your financial advisor or a registered broker-dealer before investing in any securities.
FORWARD LOOKING STATEMENTS. This publication contains forward-looking statements, including statements regarding expected continual growth of the featured companies and/or industry. The Publisher notes that statements contained herein that look forward in time, which include everything other than historical information, involve risks and uncertainties that may affect the companies' actual results of operations. Factors that could cause actual results to differ include, but are not limited to, changing governmental laws and policies impacting the company's business, the size and growth of the market for the companies' products and services, the companies' ability to fund its capital requirements in the near term and long term, pricing pressures, etc.
INDEMNIFICATION/RELEASE OF LIABILITY. By reading this communication, you acknowledge that you have read and understand this disclaimer, and further that to the greatest extent permitted under law, you release the Publisher, its affiliates, assigns and successors from any and all liability, damages, and injury from this communication. You further warrant that you are solely responsible for any financial outcome that may come from your investment decisions.
INTELLECTUAL PROPERTY. Safehaven.com is the Publisher's trademark. All other trademarks used in this communication are the property of their respective trademark holders. The Publisher is not affiliated, connected, or associated with, and is not sponsored, approved, or originated by, the trademark holders unless otherwise stated. No claim is made by the Publisher to any rights in any third-party trademarks.
DISCLAIMER: Safehaven.com is Source of all content listed above. FN Media Group, LLC (FNM), is a third party publisher and news dissemination service provider, which disseminates electronic information through multiple online media channels. FNM is NOT affiliated in any manner with Safehaven.com or any company mentioned herein. The commentary, views and opinions expressed in this release by Safehaven.com are solely those of Safehaven.com and are not shared by and do not reflect in any manner the views or opinions of FNM. FNM is not liable for any investment decisions by its readers or subscribers. FNM and its affiliated companies are a news dissemination and financial marketing solutions provider and are NOT a registered broker/dealer/analyst/adviser, holds no investment licenses and may NOT sell, offer to sell or offer to buy any security. FNM was not compensated by any public company mentioned herein to disseminate this press release.
FNM HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.
This release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E the Securities Exchange Act of 1934, as amended and such forward-looking statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. "Forward-looking statements" describe future expectations, plans, results, or strategies and are generally preceded by words such as "may", "future", "plan" or "planned", "will" or "should", "expected," "anticipates", "draft", "eventually" or "projected". You are cautioned that such statements are subject to a multitude of risks and uncertainties that could cause future circumstances, events, or results to differ materially from those projected in the forward-looking statements, including the risks that actual results may differ materially from those projected in the forward-looking statements as a result of various factors, and other risks identified in a company's annual report on Form 10-K or 10-KSB and other filings made by such company with the Securities and Exchange Commission. You should consider these factors in evaluating the forward-looking statements included herein, and not place undue reliance on such statements. The forward-looking statements in this release are made as of the date hereof and FNM undertakes no obligation to update such statements.
Media Contact – FN Media Group LLC
U.S. Phone: +1(954)345-0611