DUBLIN, September 30, 2016 /PRNewswire/ --
Research and Markets has announced the addition of the "Global 3D Animation Software Market 2016-2020" report to their offering.
The global 3D animation software market is forecast to grow at a CAGR of 12.45% during the period 2016-2020.
Commenting on the report, an analyst from the research team said: Outsourcing of 3D modelling is becoming a popular trend in the 3D animation market. The licensing of the 3D animation software is expensive and requires expertise and training of staffs. It involves purchasing CAD systems and software.
Thus, many automotive and architectural companies outsource 3D modeling of buildings and car designs. Outsourcing is helping the structural engineers and automotive designers in enhancing their productivity and cutting costs and as different people engage in designing and modeling simultaneously. Further, it helps in speeding up the process as a software expert team will be more efficient in creating 3D models than amateur designers.
According to the report, one of the key drivers for market growth will be increased use of 3D animation in movies. The popularity of 3D animated movies such as Cars, Toy Story, and The Incredibles reflects the growing interest of people toward animated movies. 3D animation provides better graphics, clarity, and faster rendering of frames than 2D and traditional animation.
In 2014, 50% of the 3D movies produced and released in North America, generated a revenue of $1.5 billion. The moviegoers in China spent nearly 30% more on 3D movies than those in North America. The increasing popularity of animated movies in developing countries is expected to drive the market's growth.
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
- Electric Image Animation System
- Side Effects Software
- Corus Entertainment
- Smith Micro Software
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by industry
PART 07: Geographical segmentation
PART 08: Key leading countries
PART 09: Buying criteria
PART 10: Market drivers
PART 11: Impact of drivers
PART 12: Market challenges
PART 13: Impact of drivers and challenges
PART 14: Market trends
PART 15: Vendor landscape
PART 16: Appendix
PART 17: About the Author
For more information about this report visit http://www.researchandmarkets.com/research/fk4nm2/global_3d
Research and Markets
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SOURCE Research and Markets