DUBLIN, Nov 11, 2016 /PRNewswire/ --
Research and Markets has announced the addition of the "Global Electronic Home Video Market 2016-2020" report to their offering.
The report forecasts the global electronic home video market to grow at a CAGR of 18.93% during the period 2016-2020.
One of the notable trends in the global digital video content market is the growing production of in-house web series. The originality of content and innovation are the core competencies of the digital video market, and this has resulted in the growth of in-house produced content across various platforms. Original in-house web-series include drama and comedy series, sitcoms, action series, talk-shows, and documentaries. These are some of the highest viewed videos on online video platforms. As of 2016, Marseille, Love, Fuller House, Flaked, The Characters, The Ranch, and Chelsea are some of the popular in-house web series on Netflix.
According to the report, high viewer control over content will be a key driver for market growth. Viewers have the ultimate control when it comes to digital video content. A wide variety of content is available on the Internet, ranging from YouTube videos to online movies on platforms such as Netflix. Several platforms are available online that streams digital content, offering varying features either for free or on a subscription basis. Digital video content allows consumers the flexibility to choose the desired content and view at their convenience. Moreover, digital video content is usually free of ads and breaks. Even if ads are there, viewers have the option to skip and go on viewing the content.
Further, the report states that with the widespread reach of digital video content, the major challenge in the market is the absence of a governing body to regulate the digital video content platforms. Digital video content can be made available to a colossal audience via platforms such as YouTube. With the rising number of digital video viewers, social media platforms such as Facebook and Twitter are providing users with options to broadcast live videos apart from sharing videos. Thus, users share videos of different genres and varieties.
- Cartoon Network
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Industry overview
PART 06: Market landscape
PART 07: Market segmentation by type
PART 08: Geographical segmentation
PART 09: Key leading countries
PART 10: Buying criteria
PART 11: Market drivers
PART 12: Impact of drivers
PART 13: Market challenges
PART 14: Impact of drivers and challenges
PART 15: Market trends
PART 16: Vendor landscape
PART 17: Key vendor analysis
PART 18: Appendix
For more information about this report visit http://www.researchandmarkets.com/research/fr8dp5/global_electronic
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SOURCE Research and Markets