SAINT LOUIS, Missouri, May 19, 2015 /PRNewswire/ --
Videogame building system aims to raise $40,000 on crowdfunding site
Today, the build and play videogame Bloxels launches on Kickstarter, with early bird pledges starting from $40. From the minds of the Pixel Press team, Bloxels allows players to design their very own video game. Simply use physical blocks on the gameboard to create your own layout for the game, snap a picture with the accompanying app, then customize and play your game on a tablet or smartphone:
The Bloxels project allows players to place walls, choose where enemies and turrets spawn, and customize the location of those all-important coins. You can battle as a hero or a boss, and the more you play the more coins and gems you can earn towards upgrades - everything from classing up, expanding the size of arenas you can build, to unlocking new features and environments. It's recommended for players 8 and up, but it's fun for game-lovers of all ages.
Pixel Press Co-Founder Robin Rath explains: "It's every child's dream - to be able to build their very own videogame to play and challenge their friends. The incredible team we have at Pixel Press have been hard at work to make this dream a reality for kids of all ages. All we need now is the help of the amazing Kickstarter community to push Bloxels into production so everybody can start building and playing!"
The technology that makes Bloxels possible is a process known as computer vision. Bloxels' specially developed software allows the companion app to read the physical blocks layout on the gameboard, where each color represents an in-game object, which then transforms the information into a customizable and playable video game level on a tablet or smartphone. Each Bloxels gameboard creates one room in your arena, but once you capture it you can clear it off to add another room. You can connect rooms on all four sides, making it as complex or as simple as you want. Players can then test out their game and challenge friends or try to beat other people's creations.
Bloxels combines the physical and digital world to deliver an immersive experience where your imagination decides how your game looks and plays. The first free app for Bloxels is B.R.A.V.E. Squad. It's a top-down, dungeon exploring adventure where you can either take control of the Heroes with the mission to exterminate the villains or become the Boss defending your dungeon creation from other players - and your coins! The more you play, the more coins and gems you can collect which can be used to upgrade and unlock additional features. With Bloxels, the B.R.A.V.E. Squad universe is yours to create and conquer.
Rob Bennet, Head of Technical Operations and fellow Co-Founder says, "We are confident that the app software ensures every game is an exciting, shareable and a uniquely hands-on experience. Bloxels has been developed from feedback from both kids and adults to make it the ultimate gaming experience. In the past you had to choose between creating or playing something - we've developed something that lets you do both. Bloxels is big fun for kids, and fun for big kids!"
Bloxels is available on Kickstarter with the Early Bird pledge available for $40 which includes the Bloxels set, free B.R.A.V.E. Squad app, sticker sheet and a retro-style slap bracelet.
Notes to Editors
Images, bios and more information can be found here.
Bloxels is the videogame building system where you can use physical blocks to build customizable video games for your tablet or smartphone.
Create a layout on the gameboard. Capture it on camera. Customize it in our app. Then test it out, challenge your friends, try to beat other people's creations, and earn coins and gems along the way to unlock new tools and larger building environments. It's recommended for players 8 and up, but it's fun for game-lovers of all ages.
Pixel Press is a technology company based in Saint Louis that was founded on Kickstarter two years ago. They are inspired by the opportunities that unfold by integrating the physical, "real" world with the digital, device-driven world.