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ResearchMoz.us: China Mobile Phone Game Industry Report, 2013-2016 - Growth With The Market RMB5.013 Billion, Up 66.1% Month-on-Month or Up 135.3% Year-on-Year


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ResearchMoz

10 Sep, 2013, 12:30 GMT

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ALBANY, New York, September 10, 2013 /PRNewswire/ --

New Report Added in ResearchMoz Reports Database China Mobile Phone Game Industry Report, 2013-2016

ResearchMoz announces that it has published a new study China Mobile Phone Game Industry Report, 2013-2016

As the widespread popularity of intelligent terminals as well as the improving acceptance of the pay-to-play, China mobile phone game market has seen skyrocketing development since Q4,2012. In H1 2013, China mobile phone game industry experienced blowout growth with the market scale bagging RMB5.013 billion, up 66.1% month-on-month or up 135.3% year-on-year, equivalent to the market scale throughout 2012 and with the proportion in the internet gaming market making up 13.03%.

Browse Complete Report with TOC@ http://www.researchmoz.us/china-mobile-phone-game-industry-report-2013-2016-report.html 

The boom of China mobile phone game market attracts hefty capital inflow. From 2012 to August, 2013, a wave of mergers and acquisitions was triggered in China mobile phone game industry.

Since 2013, the M&A deals in China mobile phone game market have become more frequent. Between early July to late August of this year, there were 9 M&A deals which fell into three patterns: M&As in the industry; listed companies beyond the industry taking over mobile phone game development companies;and internet tycoons tapping in the mobile phone game industry.

On Feb.6, 2013, Ourpalm planned to take over 100% stake of Dovo Technology Inc. at a price of RMB810 million. After the deal, the former will be supplemented with competitive edge in the R&D, release and operation of browser game from the latter. Games independently developed by Dovo Technology Inc. included Business Tycoon Online and other well-known browser games. As of late 2012, Dovo Technology Inc. had 6 games with the top-up income exceeding RMB50 million and three ones with the top-up income over RMB100 million.  

On Aug.21, 2013, Phoenix Publishing & Media announced to pour RMB310 million for the takeover of Muhenet's 64% stake. In Jan.-May, 2013, Muhenet realized the revenue of RMB69.33 million, exceeding that in 2012 all year round, with the net income soaring to RMB23.89 million, equivalent to 3.4 times of that in 2012 all year round. In late Oct.2012, Muhenet's The Magic Card Fantasy was launched and made a success. Afterwards, this game hit the market in South Korea and Japan, with the monthly revenue bagging RMB15 million.  

The report falls into eight chapters, highlighting the development of China mobile phone game industry.

Structure, mobile phone game classification, and industrial chain of China gaming industry;

Development environment of China mobile phone game industry, including the development of mobile internet market and smartphone market as well as related policies, laws and regulations of mobile phone game industry;  

Analysis on Chinese mobile phone subscribers' attributes and their use behaviors;

Development history, market scale, users' scale and development features of mobile phone games in China;

China mobile phone game development market, distribution market and channel market development;

14 Key developers in China mobile phone game industry, including development history, operation, mobile phone game business, competition edge, development planning, etc.

7 Key issuers in China mobile phone game industry, including development history, operation, mobile phone game business, competition edge, development planning, etc.

8 Key channel distributors in China mobile phone game industry, including development history, operation, mobile phone game business, competition edge, development planning, etc.

Development tendency and market scale outlook of China mobile phone game industry;

Popular Market Research Reports Report:

Mobile Phone Indoor Positioning Systems (IPS) and Real Time Locating Systems (RTLS) 2013-2023 (http://www.researchmoz.us/mobile-phone-indoor-positioning-systems-ips-and-real-time-locating-systems-rtls-2013-2023-report.html Indoor Positioning Systems (IPS) primarily concerns location-based services on mobile phones where GPS does not work. The term Real Time Locating Systems (RTLS) primarily concerns locating people and things at a distance, securely, using second generation RFID. The subjects are converging with Apple, Samsung, Google, Nokia, Microsoft, Hewlett Packard and IBM clashing for the tens of millions of dollars of business that is emerging. The first $0.5 billion order has been landed. This subject heavily involves short range communications notably WiFi and Bluetooth and inertial navigation and advanced RFID as it progresses to determining 3D position including orientation and line of travel.

Emergency services, healthcare, retailing, manufacturing, logistics and many other industries will be transformed by what is becoming possible.The winners in making and operating mobile phones will offer the most compelling new functionality, IPS being a major enabler. The winners in making, integrating and operating RTLS will reduce cost and improve usefulness, not least to encompass mobile phones and other mobile computing. The world's largest companies are locking horns on this.The topics of IPS and RTLS embrace a value chain from research and consultancy to software, services, hardware, integration and facilities management. Mobile phone app developers and value added enhancements plus ecosystems of mobile phones, web services and more are also involved. Browse Complete Report@ http://www.researchmoz.us/mobile-phone-indoor-positioning-systems-ips-and-real-time-locating-systems-rtls-2013-2023-report.html

Mobile Phone Insurance Revenue by Country & Region Database: 2013 - 2018 (http://www.researchmoz.us/mobile-phone-insurance-revenue-by-country-and-region-database-2013-2018-report.html) The mobile phone insurance industry is increasingly gaining momentum. As device vendors intensely compete by launching new and unique Smartphone models, insurance companies are heavily capitalizing on device specific insurance plans. With global revenues of over $30 Billion in 2013, the industry is set to grow at a CAGR of 17 % over the next five years. By 2018, it is estimated that the industry would be worth $61 Billion. The "Mobile Phone Insurance Revenue by Country & Region Database: 2013 - 2018" tracks historical revenues and yearly forecasts for the global mobile insurance industry at both country and regional levels. Browse Complete Report@ http://www.researchmoz.us/mobile-phone-insurance-revenue-by-country-and-region-database-2013-2018-report.html

The Taiwanese Mobile Phone Industry, 3Q 2013: Branded Vendors (http://www.researchmoz.us/the-taiwanese-mobile-phone-industry-3q-2013-branded-vendors-report.html) This research report presents mobile phone shipment volume forecast and recent quarter review of major Taiwanese branded vendors. The report includes shipment volume and value, ASP, vendor volume ranking, shipment by brands, and price trend. Also provided are shipment breakdowns by system technology, operating system, display technology, panel size, shipment destination, and production location.

The content of this report is based on primary data obtained through interviews with Taiwanese mobile phone branded vendors. The report finds that the shipment volume of Taiwanese mobile phone branded vendors grew sequentially in the second quarter of 2013, mainly ascribed to resumed production capacity following the relief to the shortage of high-end components. Nevertheless, it is anticipated that without effective marketing strategies in place, Taiwanese branded mobile phone shipment volume will suffer from a double-digit decline in the second half of 2013 compared to the first. Browse Complete Report@ http://www.researchmoz.us/the-taiwanese-mobile-phone-industry-3q-2013-branded-vendors-report.html

Table of Content

1. Overview of Mobile Phone Game Industry
1.1 Game Industry Overview
1.1.1 Definition and Classification
1.1.2 Industry Structure
1.2 Definition and Classification of Mobile Phone Game
1.3 Industrial Chain of Mobile Phone Game

2. Development Environment of China Mobile Phone Game Industry
2.1 Mobile Internet
2.1.1 Netizen Scale of Mobile Phone
2.1.2 3G Users Scale
2.2 Smart Phone
2.2.1 Users Scale
2.2.2 Sales Volume
2.3 Related Policy and Regulation

3. Survey Analysis of Mobile Phone Game Users in China
3.1 Users Properties
3.1.1 Sex Structure
3.1.2 Age Structure
3.1.3 Education Structure
3.1.4 Income Structure
3.1.5 Ocupation Structure
3.1.6 Urban-Rural Structure
3.2 Users Behaviors
3.2.1 Network Type
3.2.2 Location and Circumstance
3.2.3 Game Time
3.2.4 Payment Habit
3.2.5 Payment

4. China Mobile Phone Market Development
4.1 Development Course
4.2 Market Size
4.3 Users Scale
4.4 Development Features

5. Industrial Chain Analysis of Mobile Phone Game in China
5.1 Research & Development
5.2 Distribution
5.3 Channel/Platform

6. Key Developers in China Mobile Phone Game Industry
6.1 Tencent Games
6.1.1 Profie
6.1.2 Development Course
6.1.3 Operation
6.1.4 Mobile Phone Game Business
6.1.5 Strategic Plan
6.1.6 Competitive Advantages
6.2 Yinhan
6.2.1 Profie
6.2.2 Development Course
6.2.3 Huayi Bros. Purchases 50.88% Shares of Yinhan
6.2.4 Operation
6.3 Locojoy
6.4 Good Game
6.5 Playcrab
6.6 Digital Cloud
6.7 Linekong
6.7.1 Profie
6.7.2 Mobile Phone Game Business
6.8 Wistone
6.8.1 Profie
6.8.2 Development Course
6.8.3 Mobile Phone Game Business
6.9 Muhenet
6.9.1 Profie
6.9.2 Phoenix Publishing & Media Purchases 64% Shares of Muhenet
6.9.3 Operation
6.10 PinIdea
6.11 More Fun
6.11.1 Profie
6.11.2 Development Course
6.11.3 Mobile Phone Game Business
6.11.4 Operation Mode of Mobile Phone Game
6.11.5 Zhongqingbao Interaction Network Purchases 51% Shares of More Fun
6.11.6 Operation
6.11.7 Revenue Structure
6.11.8 Development Plan
6.12 Ourpalm
6.12.1 Profie
6.12.2 Development Course
6.12.3 Mobile Phone Game Business
6.12.4 Operation
6.12.5 Revenue Structure
6.12.6 Gross Margin
6.12.7 Ourpalm Purchases 100 Shares of Dove Technology
6.12.8 Performance Forecast
6.13 EGLS
6.13.1 Profie
6.13.2 Mobile Phone Game Business
6.14 Magic Universe
6.14.1 Profie
6.14.2 Mobile Phone Game Business
6.14.3 Tangel Publishing Purchases 100% Shares of Magic Universe
6.14.4 Operation
6.14.5 Clients

7. Key Distributers in China Mobile Phone Game Industry
7.1 Bewinner Communications
7.1.1 Profie
7.1.2 Development Course
7.1.3 Operation
7.1.4 Revenue Structure
7.1.5 Mobile Phone Game Business
7.1.6 Suppliers and Clients
7.1.7 R&D Costs and Projects
7.1.8 Performance Forecast
7.2 Chukong Technologies
7.2.1 Profie
7.2.2 Development Course
7.2.3 Mobile Phone Game Business
7.2.4 Strategy
7.3 Feiliu Jutian Technology
7.3.1 Profie
7.3.2 Mobile Phone Game Business
7.3.3 Operation
7.3.4 Dynamics
7.4 GFan
7.4.1 Profie
7.4.2 Mobile Phone Game Business
7.4.3 Development Plan
7.5 iDreamsky Technology
7.5.1 Profie
7.5.2 Development Course
7.5.3 Mobile Phone Game Business
7.6 CMGE China
7.6.1 Profie
7.6.2 Development Course
7.6.3 Operation
7.6.4 Competitive Advantages
7.6.5 Development Plan
7.7 Perfect World
7.7.1 Profie
7.7.2 Development Course
7.7.3 Operation
7.7.4 Mobile Phone Game Business

8. Key Platforms in China Mobile Phone Game Industry
8.1 g.10086.cn
8.1.1 Profie
8.1.2 Dynamics
8.2 Play.cn
8.2.1 Profie
8.2.2 Development Course
8.2.3 Operation
8.3 9game.cn
8.3.1 Profie
8.3.2 9game.cn Obtains Strategic Investment from Alibaba
8.3.3 Strategy
8.4 sj.91.com
8.4.1 Profie
8.4.2 Operating Data
8.4.3 Operation
8.4.4 Baidu Purchases 100% Shares of sj.91.com
8.5 360.cn
8.5.1 Profie
8.5.2 Operation
8.5.3 Dynamics
8.6 d.cn
8.6.1 Profie
8.6.2 Development Course
8.6.3 Partners
8.6.4 Dynamics
8.7  g.zj165.com
8.8  appchina.com
8.8.1 Profie
8.8.2 Operation
8.8.3 Dynamics

9. China Mobile Phone Game Industry Forecast
9.1 Industry Development Trend

Browse Complete Report with TOC@ http://www.researchmoz.us/china-mobile-phone-game-industry-report-2013-2016-report.html

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