DUBLIN, Jan. 20, 2017 /PRNewswire/ --
Research and Markets has announced the addition of the "Global Virtual Events Market 2017-2021" report to their offering.
The global virtual events market to grow at a CAGR of 21.97% during the period 2017-2021.
The report covers the present scenario and the growth prospects of the global virtual events market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of the web conferencing and unified communication and collaboration (UC&C) and video conferencing.
Global Virtual Events Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.
The latest trend gaining momentum in the market is growing popularity of virtual events in education. The usage of virtual classrooms to impart education is becoming popular, even in traditional educational institutions. This type of training provides study sessions to students anytime and anywhere. In addition, students get free educational sessions that aid in reducing expenses and improving their knowledge.
According to the report, one of the major drivers for this market is rise in number of corporate events. Organizations hold corporate events for their employees, business partners, and clients. Events are also organized to launch and promote new products and to celebrate the success of the existing products and services. In addition, events are organized to nurture customer relationships and to foster client relations. Delegates expect meetings and events to be organized with efficient time management.
Further, the report states that one of the major factors hindering the growth of this market is emerging threat from open-source virtual events solutions.
- Adobe Systems
- Cisco Systems
- Citrix Systems
Other Prominent Vendors:
- Mitel Networks
- COREX (PTY)
- Huawei Technologies
- Zoom Video Communications
Key Topics Covered:
Part 01: Executive summary
Part 02: Scope of the report
Part 03: Market research methodology
Part 04: Introduction
Part 05: Market landscape
Part 06: Market size and forecast
Part 07: Market segmentation by application
Part 08: Segmentation by end-users
Part 09: Geographical segmentation
Part 10: Market drivers
Part 11: Impact of drivers
Part 12: Market challenges
Part 13: Impact of drivers and challenges
Part 14: Market trends
Part 15: Buying criteria
Part 16: Five forces analysis
Part 17: Vendor landscape
Part 18: Key vendor profiles
Part 19: Appendix
For more information about this report visit http://www.researchandmarkets.com/research/kbnsdc/global_virtual
Laura Wood, Senior Manager
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SOURCE Research and Markets