The global k-12 robotic toolkits market to grow at a CAGR of 20.59% during the period 2017-2021.
Global K-12 Robotic Toolkits Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report also includes a discussion of the key vendors operating in this market. To calculate the market size, the report considers new sales of robotic toolkits in the K-12 sector.
One trend in the market is advent of virtual robotic toolkits. The increase in the virtualization of content has brought about a dynamic shift in the global K-12 robotic toolkits market. This has resulted in the shift from traditional robotic toolkits to virtual robotic toolkits. Virtual robotic toolkits is a STEM-based educational toolkit. They are used to teach both the students and teachers the fundamentals of engineering, coding, and 3-D design in a simulated environment.
According to the report, one driver in the market is increasing student engagement through experiential learning. Robotic toolkits enhance the learning experience of students. In this technique of learning, students are required to interact with pre-programmed robots that help them understand the various concept of STEM and other educations. Students are increasingly motivated to engage in activities such as tinkering, building, sharing ideas, building, developing, and designing prototypes or models for new products. Most of the toolkits also require students to engage in Learning by Doing concept.
Further, the report states that one challenge in the market is resistance to inclusion of robotic toolkits in classrooms. In many schools, educators have refused to comply with the inclusion of robotic toolkits in classrooms. Educational robotic tools have brought about a change in the educational equilibrium. This is because robots are increasingly being used to teach students in classrooms. It is observed that while the students enjoy the sessions, there is a heavy resilience on the part of instructors. This can be further substantiated by using virtual robotics kits.