DUBLIN, May 17, 2016 /PRNewswire/ --
Research and Markets has announced the addition of the "Global Gaming Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 - 2022" report to their offering.
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The online gaming industry is moving ahead rapidly with constant innovations. Multi-players, role-playing games, and different genres of games are in great demand. According to estimates, almost 60% of the population in the U.S. has access to games and nearly 50% households own at least one gaming console. While U.S. and Europe are currently the largest markets. Primary motivators for the rapid growth of this market include greater penetration of mobile phones and internet. The gaming industry is largely dependent on internet and with intense internet penetration across the globe, this industry is set to record tremendous revenue growth
Companies profiled include:
Key Topics Covered:
Chap 1. Executive Summary
Chap 2. Market Overview
Chap 3. Strategic Analysis Of Gaming Market Worldwide (Key Findings)
3.1. Android Gaming Leading The Worldwide Market
3.2. Adult Female Gamers Are Leading The Market
3.3. Smartphone Games
3.4. Windows Is Fastest Growing Platform In Mobile Gaming Market
3.5. Game Developers Are Targeting Developing Regions
3.6. Virtual Reality Revolution To Break Out
3.7. Mergers & Acquisitions (M&As) Fuelling Growth In The Industry
Chap 4. Market Determinants
4.1. Key Motivators
4.1.1. Freemium Games To Cater Wider Range Of Audiences
4.1.2. Rising Internet Penetration Drives The Online Gaming Market
4.1.3. Expanding Customer Base Tapping Various Developments In The Industry
4.1.4. Growing Number Of Smartphone Users Unleashing New Market Opportunities
4.1.5. Movies Marketed Through Gaming And Animation
4.1.6. Technological Developments To Enhance Customer Experience & Distribution
4.1.7. New Emerging Areas In Gaming Market
4.2. Restraints In Gaming Market
4.2.1. Violent Gaming Features
4.2.2. Health Concerns
4.2.3. Social Consequences
4.2.4. Threat Of Piracy
4.3. Challenges
4.3.1. Easy Entry Fuelling Competition In The Industry
4.3.2. Core Gamers Criticizing Freemium Model
Chap 5. Competitive Intelligence
5.1. Market Share Analysis
5.2. Key Market Strategies
5.3. Targeting Wider Customer Segments
5.4. Focusing On Existing Titles And Their Sequels
5.5. In-House Development Of Software Titles
5.6. Leverage Emerging Technologies, Platforms, And Digitally Delivered Content
5.7. Product Release Schedule
Chap 6. Global Gaming Market Segmentation By Platform
6.1. Console
6.2. Pc Gaming
6.3. Mobile Games (Ios, Windows, Android, Java, & Others)
6.4. Tablet Games
6.5. Web Games
Chap 7. Gaming Market Segmentation By Demography
Chap 8. Regional Analysis
Chap 9. Company Profiling
For more information visit http://www.researchandmarkets.com/research/pf98zg/global_gaming
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