DUBLIN, Jan. 13, 2016 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/b2bnc2/global_esports) has announced the addition of the "Global E-Sports Market 2015-2019" report to their offering.
The report has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers.
One of the major metrics to find how big E-sports is globally is the number of generalist sponsors. Apart from a few major tournaments such as LCS and The International where the sponsors are beyond the gaming world such as Coco-Cola, and American Express, the rest of the circuit will have sponsors associated with the gaming world such as Intel, Turtle Beach, and Valve etc. The increasing number of generalist sponsors will increase credibility and attract new audiences in addition to high financial backing. The sponsorship scenario of global E-sports is forecast to change in the future.
According to the report, an increasing number of companies are finding value preposition in the market with early adopters already reaping the benefits of venturing into the market early, which is propelling an increasing number of venture capitalists to invest in the market.
Further, the report states that one of the major threats the market is witnessing is lack of infrastructure activity for the high degree of commercialization.
Key questions answered in the report include:
- What will the market size and the growth rate be in 2019?
- What are the key factors driving the global e-sports market?
- What are the key Market trends impacting the growth of the global e-sports market?
- What are the challenges to market growth?
- Who are the key vendors in the global e-sports market?
- What are the market opportunities and threats faced by the vendors in the global e-sports market?
- Trending factors influencing the market shares of the EMEA, Americas, and APAC?
- What are the key outcomes of the five forces analysis of the global e-sports market?
Key vendors are:
- Activision Blizzard
- Epic Games
- Riot Games
- Valve Corporation
Other prominent vendors are:
- EA Sports
- Hi-Rez Studios
- Microsoft Studios.
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by genre
PART 07: Market segmentation by revenue
PART 08: Geographical segmentation
PART 09: Key leading countries
PART 10: Market trends
PART 11: Vendor landscape
PART 12: Key vendor analysis
For more information visit http://www.researchandmarkets.com/research/b2bnc2/global_esports
Laura Wood, +353-1-481-1716, firstname.lastname@example.org
SOURCE Research and Markets