DUBLIN, March 25, 2014 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/k4jct3/global_animation) has announced the addition of the "Global Animation and Design Software Market in the Entertainment Industry 2012-2016" report to their offering.
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One of the main trends witnessed in the Global Animation and Design Software market in the Entertainment Industry is the development of mobile 3D applications. Many market vendors are stated to focus on mobile 3D applications. Mobile phones are used for playing games, watching movies, educational purposes, and also for checking the internet contents. Therefore, mobile phone covers all the major end-user segments of the 3D animation software. In addition, smart phones are growing faster than the traditional mobile phones, which in turn create more opportunities for animation applications. Mobile phone vendors are also focusing on animation application that easily support through Windows, Mac, and Android platforms.
According to the report, one of the main factors driving the market is the increasing adoption of 3D animation software. The Global 3D Animation Software market is growing faster than the Global 2D Animation Software market because 3D animation overcomes the limitations of 2D animations. Thus Gaming and Film industry prefer 3D animations to overcome the limitations of 2D animations
Further, the report states that one of the main challenges is the easy availability of open source animation software. Vendors in the Global Animation and Design Software market in the Entertainment industry are facing challenges from open source animation software vendors in terms of price, availability, and affordability.
The report also includes a discussion of the other vendors operating in this market. The other vendors in the market are Credo Interactive Inc., Electric Image Inc., Electric Rain Inc., MAXON Computer GmbH, Newtek Inc., and Smith Micro Software Inc.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
1. Executive Summary
2. List of Abbreviations
3. Introduction
4. Market Research Methodology
5. Scope of the Report
6. Market Landscape
7. Geographical Segmentation
8. Vendor Landscape
9. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Key Vendor Analysis
16. Other Reports in this Series
Companies Mentioned:
For more information visit http://www.researchandmarkets.com/research/k4jct3/global_animation
Media Contact: Laura Wood , +353-1-481-1716, press@researchandmarkets.net
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