DUBLIN, February 6, 2014 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/dps5tp/global_2d_gesture) has announced the addition of the "Global 2D Gesture Recognition Market - Forecasts to 2016"report to their offering.
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The vendor landscape of the Global 2D Gesture Recognition market consists of a number of companies that are involved solely in the development of gesture recognition technology and devices. A number of companies are already considering the option of providing gesture recognition technology as part of their product portfolio. In July 2011, Qualcomm Inc., a provider of next-generation mobile technologies, acquired the gesture recognition assets of GestureTek Technologies Inc. Following this, the technology was embedded into Qualcomm's Snapdragon processors, thereby helping its customers develop devices that are gesture recognition-enabled.
According to the report, one of the major drivers in the market is the need for cost-effective gesture recognition solutions. 2D gesture recognition solutions require only the software and a camera with a sensor. Due to technological advancements, the costs of these devices are reducing tremendously. This is encouraging end-users to adopt 2D gesture recognition technology, which is supporting the growth of the market.
Further, the report states that one such challenge is the high adoption of 3D gesture recognition technology. 3D gesture recognition technology is one of the latest additions in the Gaming industry. Therefore, the demand for 3D gesture recognition solutions is expected to increase significantly during the forecast period. This will adversely affect the growth of the Global 2D Gesture Recognition market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
1. Executive Summary
2. Scope of the Report
3. Market Research Methodology
4. List of Abbreviations
5. Introduction
6. Market Description
7. Types of Gestures
8. Market Landscape
9. End-user Segmentation
10. Comparative Study of 2D Gesture Recognition in Various Segments
11. Geographical Segmentation
12. Buying Criteria
13. Market Growth Drivers
14. Drivers and their Impact
15. Market Challenges
16. Impact of Drivers and Challenges
17. Market Trends
18. Trends and their Impact
19. Vendor Landscape
20. Key Vendor Analysis
21. Key Developments and Takeaways
22. Other Reports in this Series
Companies Mentioned:
For more information visit http://www.researchandmarkets.com/research/dps5tp/global_2d_gesture
Media Contact: Laura Wood, +353-1-481-1716, press@researchandmarkets.net
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