RZESZÓW, Poland, LONDON and HONG KONG, August 17, 2016 /PRNewswire/ --
- New Innovations and Developments Since Last Year
The G2A.COM annual 'Open Doors' International Media Conference was held at Gamescom in Cologne, Germany today.
Journalists and special interest Virtual Reality and e-sports specialists attended from several countries to hear what the world's fastest growing digital gaming marketplace had to say about recent innovations and developments. This is the second Media Conference organized by G2A during Gamescom.
Gamescom is the most popular and Europe's biggest trade fair for interactive games and entertainment and the world's largest annual gaming event since 2009, (measured by exhibition space and number of visitors) with 345,000 visitors, more than 6,000 journalists and 700 exhibitors from 88 countries.
Since 2015 G2A grew surprisingly fast. Within a year, the number of customers increased from 4 million to 10 million, number of new monthly customers increased from 250 thousand to 400 thousand, number of sellers increased from 50 thousand to 250 thousand, number of digital products on the G2A Marketplace increased from 18 thousand to 37 thousand and the number of employees increased from 300 to 650+. Much more data about G2A is available on G2A's Fact Sheet.
This year CEO of G2A Bartosz Skwarczek focused on promises made and kept. He spoke of the hard work since Gamescom 2015. He explained about how feedback from customers informed all G2A's innovations and projects: 'because G2A listen to feedback'. Bartosz said that G2A existed to make gamers and customers happy: 'That includes journalists - you should visit us at G2A and see for yourself what we do. You have an open invitation to visit G2A'.
G2A.COM 'Open Doors' International Media Conference @ Gamescom 2016 was live streamed on G2A's Facebook and Twitch.
Guests were invited to a celebration party to enjoy the successes together with the G2A team and also to give more feedback on what should be improved.
G2A moves ahead to enable 2 billion gamers that exist in the world to meet their needs and to give passionate gamers the opportunity to have a full time job or career within the gaming industry.
Author: Jacqueline Purcell - jpurcell@G2A.com