Electronic Gaming A subcategory of general consumer technology electronics-specific stories, this section offers news and announcements related to gaming products/services in the electronics industry.

Latest

04 May, 2020, 07:22 BST LeoVegas Launches LiveCasino.com

LeoVegas is launching its second brand on its proprietary multibrand platform. LiveCasino.com has the potential to be the preferred choice for anyone ...


24 Apr, 2020, 20:00 BST Global Game Day, YANA, Reveals Line Up of Events and Talent

YANA, the global game day aiming to bring people together through video games on May 2, is pleased to reveal the first wave of events and talent for...


24 Apr, 2020, 07:23 BST Kindred Group plc - Interim Report January - March 2020 (unaudited)

First quarter highlights Gross winnings revenue amounted to GBP 249.7 (224.4) million for the first quarter of 2020, an increase of 11 per cent (14...


22 Apr, 2020, 08:00 BST CardsChat.com: Poker Beginners Can Learn How to Win in Just 30 Days with Brand New E-Book

CardsChat.com is extremely excited to announce the launch of its exclusive new e-book, 'Becoming a Winning Poker Player in 30 Days'. The independent...


17 Apr, 2020, 15:40 BST Online Casinos Market is Expected to Reach US$ 18882.85 Million by 2027, Growing at a CAGR of 10.2% Over the Forecast Period, Owing to Growing Adoption of Online Gaming Services Across the World in Lockdown Conditions, says Absolute Markets Insights

The outbreak of COVID-19 has led various countries to inculcate situations of lockdowns and social distancing for preventing the growth in patients....


17 Apr, 2020, 15:00 BST Global Online Gaming Market is estimated to grow at a CAGR of 17.5% over the Forecast Period, Owing to Upsurge in Immersive and Competitive Gaming on Mobile Devices, says Absolute Markets Insights

An astounding number of people, especially millennials, across the globe are engaging themselves with some kind of online games on a regular basis....


16 Apr, 2020, 15:54 BST Area F2 Public Beta Releases April 16th

Area F2, the first Close-Quarters Battle (CQB) shooting game for mobile devices, is releasing Public Beta today. Available in regions including...


13 Apr, 2020, 14:38 BST Ayre Ventures Is Looking to Invest in Gaming Industry Blockchain Tech

The gambling industry is a paradox. The entire gambling industry was built on risk; be it risk on a sports team or a dealer drawing a five-card 21 to ...


09 Apr, 2020, 14:12 BST 60 broadcasters to deliver Torque Esports' online racing into more than 600 million homes worldwide

The ground-breaking Torque Esports-created (OTCQB: MLLLF) (TSXV: GAME) esports racing competition, The Race All-Star Series - Fully Charged by ROKiT...


08 Apr, 2020, 07:22 BST Publication of LeoVegas 2019 Annual Report - Increased Focus on Sustainability

LeoVegas today published its 2019 Annual Report. The year was characterised by changes for the gaming industry, with external challenges coupled to...


06 Apr, 2020, 16:00 BST TIGA Encourages Participation in DCMS' Partnership with the Video-games Industry, to Promote Essential Health Messaging on Coronavirus

On Monday 6 April 2020, the Department for Digital, Culture, Media and Sport announced their partnership with the video games industry to promote...


06 Apr, 2020, 07:20 BST LeoVegas Completes Migration of 12 Brands to Create a Better Customer Experience

LeoVegas operates several brands in the UK under the collective name of Rocket X. During the first quarter of 2020 these brands, including 21.co.uk,...


03 Apr, 2020, 15:15 BST FunPlus joins games industry initiative #PlayApartTogether, and donates $250,000 on behalf of our players worldwide, to combat the spread of COVID-19.

FunPlus is proud to join with their peers in the games industry in supporting the World Health Organization to disseminate key messages on how to...


03 Apr, 2020, 14:30 BST Augmented Reality (AR) Market to Exhibit an Incredible CAGR of 48.6%; Integration of Artificial Intelligence in AR to Augur Well for the Market, States Fortune Business Insights™

The augmented reality (AR) market is predicted to reach USD 125.32 billion by 2026, exhibiting a CAGR of 48.6% during the forecast period. The...


02 Apr, 2020, 17:38 BST O2 Gifts a Month of Free Gaming on AirConsole With Priority

Bored at home? Here is something cool to do during lockdown. Exclusively on Priority Play 150+ games on www.airconsole.com. Your smartphones are the...


02 Apr, 2020, 13:24 BST Woohoo Games: Cyberpunk Wars & Racer Babes Unleashed on the RNG Game Market

Woohoo Games, whose client base boasts operators across a number of countries, are further expanding their portfolio of games with two new video...


01 Apr, 2020, 10:17 BST TIGA's Recommendations to Help the Higher Education Sector Weather the Coronavirus Storm

TIGA, the trade association representing the UK's video games industry, is writing to the Secretary of State for Education to set out the priorities...


31 Mar, 2020, 13:23 BST BSV Ecosystem Spotlight: SatoPlay Launches its First Third-party Title

SatoPlay is a casual gaming platform built on the Bitcoin SV blockchain. Founded in September 2019, the project saw its first two games launched just ...


30 Mar, 2020, 08:25 BST Notice of Annual General Meeting in LeoVegas AB (publ)

The shareholders of LeoVegas AB (publ), reg. no. 556830-4033, (the "Company"), are hereby convened to an annual general meeting to be held on Friday...


26 Mar, 2020, 08:23 GMT AirConsole Releases New Games With Video Chat Feature To Support Social Distancing During Coronavirus Crisis

With infection rates only slowing down very gradually in many parts of the world, it has become clear that the prescribed social distancing and self...


25 Mar, 2020, 19:54 GMT Motorsport legends do battle in global live streamed esports event

Following fast in the wheeltracks of the ground-breaking All-Star Esports Battle, Torque Esports Corp's (TSXV: GAME) (OTCQB: MLLLF)...


25 Mar, 2020, 15:30 GMT Gamification Market Worth $30.7 Billion by 2025 - Exclusive Report by MarketsandMarkets™

According to a market research report "Gamification Market by Component (Solution and Services), Deployment (Cloud and On-premises), Organization...


25 Mar, 2020, 10:57 GMT Netmarble EMEA Partners with Forte to Set Future Standards of Game Operation

Netmarble EMEA, leading gaming company of Turkey, Middle East and Africa region, today announced that it partners with Forte, an innovator of...


25 Mar, 2020, 04:18 GMT New Blockchain-enabled Entertainment Platform Lists New Cryptocurrency on OKEx

Digital Entertainment Asset Pte Ltd (DEA) announced that its cryptocurrency "DEAPcoin", will be listed on OKEx, one of the world's largest [1]...


23 Mar, 2020, 13:30 GMT Cloud Gaming Market to Reach USD 56.57 Billion by 2027; Collaboration Between Tencent and Nvidia to Accelerate Market Revenue, States Fortune Business Insights™

The global cloud gaming addressable market size is predicted to reach USD 56.57 billion by 2027, exhibiting a CAGR of 15.7%. The increasing adoption...