DUBLIN, March 25, 2014 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/8c2qk5/global_gaming) has announced the addition of the "Global Gaming Console Market" report to their offering.
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The availability of multi-functional gaming consoles is the latest trend emerging in the Global Gaming Console market. Multi-functional gaming consoles not only support games but also enable gamers to watch videos, listen to music, browse the internet, and download videos. Hence, this console functions as a gaming and an entertainment console with its multi-utility features. Recently, Nintendo launched Wii U, which allows users to operate the device as a handheld console and use the same console to browse the internet, draw sketches, and post them on social media websites. This trend of vendors manufacturing multi-utility consoles is expected to drive the growth of the Global Gaming Console market during the forecast period.
According to the report, one of the main drivers in this market is the innovations in audiovisual devices. With the availability of high-end displays and sound systems, consumers can now enjoy a good gaming experience. Moreover, HDTVs with in-built wireless connectivity and HDMI ports, which have the capability to support external hard disks, provide consumers with an enriched gaming experience.
Further, the report states that one of the main challenges in this market is the shifting of consumers to alternative gaming platforms such as mobile games and online games. Moreover, these games are available at a lower cost than console gaming. As a result, there has been a drastic decline in the sales of gaming consoles.
The report also includes a discussion of the other vendors operating in this market. The other vendors in the market are Atari S.A., Namco Ltd., OUYA Inc., and Sega Corp.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
1. Executive Summary
2. List of Abbreviations
3. Introduction
4. Market Research Methodology
5. Scope of the Report
6. Market Landscape
7. Geographical Segmentation
8. Key Leading Countries
9. Vendor Landscape
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Key Vendor Analysis
17. Other Reports in this Series
Companies Mentioned:
For more information visit http://www.researchandmarkets.com/research/8c2qk5/global_gaming
Media Contact: Laura Wood , +353-1-481-1716, press@researchandmarkets.net
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